Games

Gaming of all sorts is one of my passions. I'm not usually particularly proud of it and I don't usually advertise it in "normal" company but it's true. I can't help it.

Call it escapism if you'd like. I don't mind. It keeps my mind occupied, so I might as well embrace it.

Whenever I try to teach myself something new on the web development side, I usually use some sort of gaming theme to help me keep my interest. As such, it makes sense that a lot of the projects I pick up are game-related. Try not to mind the fact that the site as a whole may be a little lopsided.

Games

JavaBBowl 8.9 is up

By Luke at 07/24/2007 - 14:38

Congratulations to all the whiners. Here's your new random number generator.

This patch consists solely of the .app file. Unzip it and drag it into your bbowl folder. This will not update the .jar file and the .app will not be used when using the 'play' link on FUMBBL. Please take note. Unless you start your games by double-clicking on the .app file, this patch will do absolutely nothing for you.

Games

Mmmm... Football.

By Luke at 05/07/2008 - 21:02

Goal Line Blitz is all-consuming... 5 minutes at a time.

Games

"The Show": Turn structure

By Luke at 02/06/2008 - 15:43

It's a dirty, shameful secret. Promise not to tell anyone. The horrible truth is, I really like phase-based turn systems. Just a week ago, I was laughing with Maureen over at Pandemonium about how unplayable StarFleet Battles is and here I am advocating one of their worst-implemented ideas.

Games

"The Show": Interface

By Luke at 01/30/2008 - 16:54

While just a rough sketch, I hope this will get the point across.

When logging in to take your turn, the player is presented with a screen that allows them to distribute the power from their powerplant in order to direct their movement. This version adds one extra level of abstraction and I'm not sure if I'm going to go with this rendition or a slightly different version.

As shown in the attachment, there are several sliders which dictate what percentage of power goes to which function.

Games

ArisiaBowl - my first tourney

By Luke at 01/28/2008 - 15:03

Arisiabowl was last weekend and I faced frigid cold and missed the first half of the Pats game, but managed to make it. Turns out it was a ton of fun, so I'm pleased.

Games

Where does all the time go?

By Luke at 01/28/2008 - 14:40

Easy enough to answer: UFO: Alien Invasion. Despite a few minor issues, it's a great rendition of the classic X-COM series. I've spent far too much time over the past week saying, "Just one more mission..."

Aside from that, however, I've been working a bit on a turn-based racing game. It's yet another campaign-style, web-based, light-weight tactical game designed to be played a few minutes at a time while still giving the players a sense of progression. Currently I'm just referring to it as, "The Show" until I get a better title.

Games

"The Show": Summary

By Luke at 01/25/2008 - 19:58

I've been working on a bunch of backburner projects and one's coming to the point where I'm going to be looking for aid in the near future. This is the initial summary of one such idea which I have been working on during some down time.

Games

Component Framework for "The Show"

By Luke at 01/22/2008 - 22:12

This is still a work in progress, but below is the guidelines for creating adding elements to an online, turn-based, campaign-style racing league that I'm working on as a side project in my spare time. The following is written specifically towards a few people who might be interested in doing some writing and design of the particulars. As such, some of the following is addressed specifically to an author, rather than a reader. Please try to disregard that.

Here goes: